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Starshard app icon
Roguelite space shooter · iOS

Starshard

Fly up, shoot everything, and build a broken run. A fast, fair roguelite shmup where every boss you kill hands you a choice — and no two runs end the same way.

English & TürkçePlays offlineNo pay-to-win
Starshard gameplay — a fighter firing up through a wave of enemies
6enemy types
3boss factions
2modes: endless + campaign
0pay-to-win purchases

What's new

Version 1.6.0 ·

  • Cloud save: your progress now follows your Apple ID across devices and reinstalls
  • Three ships, three hulls: the Interceptor, Falcon and Titan now look and fly differently, each with its own signature effect
  • Procedural bosses and wave formations — 7 formation shapes, 15 boss moves (homing, mines, rain, sweeping and crossing rails), alternate boss hulls, bigger silhouettes
  • 18 campaign missions folded into the run, with a boss checkpoint where your crew offers threat and reward contracts
  • Difficulty now reads your loadout: stronger builds open deeper, boss fights are tuned to 10–20 seconds
Read the full notes
  • Game+ tiers after the campaign, daily missions show your route, new sounds for every telegraph
  • Settings: reset progress (local + cloud), Restore Purchases, rate us
  • Currency unified as Crystals; dozens of fixes from device testing (scrolling, clipped cards, upgrade path wrapping)
  • Full Turkish localization (Settings → Language)
Previous versions (2)
1.3.0v1.3 — The Boss Update

BOSSES THAT MAKE YOU MOVE

  • Charged railguns lock a lane, spool up in plain sight, then burn it — the warning is a promise.
  • Mortar strikes mark a spot and close in on it, making the bottom of the screen dangerous for the first time.
  • Serpentine rounds snake down the screen; the gap between them keeps moving.
  • Squadron walls span the whole width with exactly one open lane — and the lane shifts every row.
  • Each of the six bosses now fights with its own pair of signature threats.

ALSO NEW

  • Wall formations show up in endless runs too.
  • A Nova Core drop pays out with a screen-wide shock front.
  • Tighter hangar loadout: compact craft card, hull stats moved into Ship Details.

FIXES

  • Bosses no longer sit half-hidden under their own HP bar on full-screen iPhones.
  • The combo chip announces a new multiplier, then gets out of your way.
  • Shop and pickup messages no longer print on top of each other.
1.0

First release on the App Store.

Screens

Bullets,
bosses, juice.

Pixel-art fleets, faction Dreadnoughts, and roguelite upgrade drafts.

Weaving through enemy fire Rammers, snipers and splitters in one wave Choosing a roguelite upgrade after a boss A faction Dreadnought boss A timed Nova Core drop clearing the field Telegraphed railgun and mortar hazards
The game

What is Starshard?

A vertical scrolling shooter in the spirit of Sky Force and 1945 — but built as a roguelite, and built to respect you. One thumb flies the ship; the depth is in the run you draft on the way up.

How it plays

  • Dodge and shoot. Weave through waves of six enemy types — grunts, weavers, tanks, kamikazes, gunners, and splitters — and vacuum up the shards they drop.
  • Draft your run. Beat a boss and pick one of three upgrades — side cannons, orbiting drones, flak that shreds enemy bullets, homing missiles, magnet fields. Runs bend in wild directions.
  • Break the Dreadnoughts. Three faction bosses escalate every few thousand meters and flip into a furious phase two below half health.
  • Kit out in the Hangar. Spend shards on gear, equip a loadout within your ship’s capacity, and tune your build before you launch.
  • Endless or Campaign. Chase distance and rank forever, or take on hand-built missions with their own goals.

The Biriki promise

Starshard is the opposite of the pay-to-win shooters it grew up on. There’s a single one-time Remove Ads purchase, and nothing is pay-to-win. Skill and your draft decide the run. Like every Biriki game: one thumb, honest fun.

Out now on the App Store — free, for iPhone and iPad.