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Whoosh app icon
Paper plane puzzle · iOS

Whoosh

Fold a paper plane. Point it at the edge. Tap, and off it goes — whoosh. Planes only fly when the lane ahead is clear, so the order you send them in is the whole game.

English & TürkçeNo timersPlays offline
Whoosh — 200 levels of paper plane routing, a cozy puzzle journey
200levels across 20 chapters
100%proven solvable by a solver
4toys: vane, floor, portal, plug
0timers, no lives ticking down
Screens

Read the board.
Pick the order.

Twenty chapters of hand-checked boards, four toys that bend the route, and an endless mode once the campaign runs out.

200 levels, every one solvable — a late-game board full of vanes and portals Portals bend the path — plan the route before you tap Four toys, one rule: vanes turn, floors crack, portals jump, plugs block The Whoosh home screen — pick up where you left off, no timers
The game

What is Whoosh?

A logic puzzle wearing a paper plane costume. Each board holds a handful of folded planes, all pointing somewhere. Tap one and it flies straight until it leaves the board — but only if the lane ahead is completely clear. Clear the board and the level is done. The planes never change; the order you send them in is the entire puzzle.

How it plays

  • Lanes must be clear. A plane with anything in its path will not take off. Send the plane that unblocks the others first, and the board unravels.
  • Weather vanes turn a plane. A plane crossing a vane follows the arrow instead of its own nose. Turning a vane is free — spin it as often as you like before you commit.
  • Cracked floors are not free. One plane crosses, then the tile breaks and closes for good. Deciding who gets to use it is usually the level.
  • Portals jump the board. A plane that enters one comes out somewhere else, still flying, still needing a clear lane.
  • Plugs stop everything. Nothing gets through — they are the walls you route around.
  • Looking is free. Long-press any plane to preview its lane before you commit. It never costs a heart.
  • 200 levels, then endless. Twenty chapters with a checkpoint at the end of each, and an endless mode that keeps generating boards after the campaign.

Every level is proven solvable

Boards this fiddly are easy to get wrong, and an unsolvable level is the fastest way to lose a player. So every one of the 200 levels is run through a solver before it ships — if the solver cannot finish it, the level does not exist. Solvability here is a checked fact, not a hope.

The Biriki promise

No timers, no energy bar refilling while you sleep, no subscription. The game plays fully offline. A short ad appears between levels once you are a few wins in, and a single optional one-time purchase removes ads for good. That is the whole store.

Out now on the App Store — free, for iPhone and iPad running iOS 15 or later.