They locked up more than one thing.
NEW CHARACTER — THE WEREWOLF
A second playable monster with 48 cards of his own. Fury builds while you fight; fill the bar and you transform — four extra mana, no defense, one turn to end it. A different game, not a new coat of paint.
BLOOD FINALLY DOES SOMETHING
Fill the Vampire's Blood to 6 and Bloodrush takes over: two turns of double damage, and two turns of taking more. The question is no longer when to spend it, but when to fill it.
MORE RUN, LESS REPEAT
- 120 cards with upgrades (was 36)
- 25 events (was 12)
- Three bosses per act, nine in total — the last door is not always the same
- Three new boss relics
- Ascension 6-10: five new tiers that squeeze the run outside combat — gold, elites, drafting, bosses, status effects
- Acts 2 and 3 no longer show you the same fight twice in one run
- Clear Act 1 and the first Ascension tiers open up, purchase or not
FIXED, MOSTLY BY PLAYING IT
- INCOMING now updates when your block does
- Card keywords are explained on the card — Exhaust, Weak, Fragile
- You can leave a fight from the menu again
- Bigger, clearer card and panel text
- iPad: the buttons no longer eat the whole screen
- Character select is portraits now, and the Ascension arrows sit on the NEW ESCAPE button itself